After my last post, the result was one judge ringing in with comments and useful technical advice and plenty of users also leaving great feedback.
So, the final result - what Desktop Wars would be:
A passive game played out on your desktop where you battle for domination. Domination would be a different goal depending on the mode, Last Man, Capture the Flag, Capture the Base, etc.
Each army would be largely self managing. In other words, there would be no direct click-and-move type of interaction. It’s not and never was intended to be Warcraft or C&C. Control would consist of general defensive/offensive type strategies and possibly, if we want to get fancy, voice commands. “Attack North!” or “Soldier! Get your butt moving!” … haha
Icons would not fight or actively do battle in any way shape or form. The icons would be used to provide various “stations”. Using the built-in Labels functionality, icons on the desktop could get a label. Each color of label would represent a function. (heal, speed, etc) When in battle, those icons would be badged to indicate that.
Also, “act of god” type events would take place using motion sensors in laptops to cause an earthquake or blowing into the microphone to cause a tornado to spawn or a storm.
When you win, you get to randomly delete files and folder from the losers machine. Hah! Just kidding of course.
Finally, details I’ve mentioned before still apply. Such as:
“The units should do stupid stuff on their own. (i’d love to see a trooper pull out a shovel, dig a hole, and tunnel to the other persons desktop or throw a rock to distract an enemy soldier, or whistle to a fellow soldier and team up as a pair for an attack)”



























